![]() ![]() About the only thing that I can remember is that I have to type Catalog to get a directory listing. Another important consideration is that I want to be able to bump-up the emulation speed of the emulator because some of these math intensive programs in the book can take 40 minutes to complete "drawing" a picture at regular Apple II speed (which I THINK is 1MHz, right?).Ģ) I don't have any experience with Apple DOS. I want the ability to SAVE and LOAD programs (which I think any emulator should support). What is generally considered the simplest Apple II emulator? I don't need fancy functions, just disk drive support, BASIC 48K and the ability to adjust the speed of the Apple II. Let me begin with my most basic three questions:ġ) I use a PC running Windows XP. I hope to use this forum to ask some simple questions. In particular I want to try-out some programs in a book from a 1982 book called "Microcomputer Graphics" by Roy E. I have an interest in using emulation to use BASIC to type in and run a few programs. ![]() Besides using the Apple II in typing class and LOGO in Middle School (about twenty-five years ago), I have no experience with the Apple II (unless you count the games of Conan and Spy Hunter that we played when we should have been typing). I've never owned one (and I still don't). Disk images may also be optionally "write protected" if they are mounted as "Read Only.I'm a complete newbie to the Apple II. WOZ filename extensions as Apple II disk image files along with reading disk images from compressed (.zip /. Supported disk images ĪppleWin supports ProDOS and DOS 3.3 disk image formats as well as copy-protected programs copied with "nibble copiers" to a disk image. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images, save states, and taking screenshots. ![]() Full screen mode is available through the use of DirectX. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Both 40-column and 80-column text is supported.ĪppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors later versions of AppleWin also can emulate a television set used as a monitor. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5¼-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin originally required a minimum Intel 486 CPU and is written in C++.ĪppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. Development of AppleWin passed to Oliver Schmidt and is now maintained by Tom Charlesworth. AppleWin was originally written by Mike O'Brien in 1994 O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. ![]()
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